using System;
using System.Collections.Generic;
using System.Text;

namespace Space.Resources
{
    public class Resource
    {
        #region Properties

        private int resourceType = 0;
        public int ResourceType
        {
            get { return resourceType; }
            set { resourceType = value; }
        }

        private int amount = 0;
        public int Amount
        {
            get { return amount; }
            set { amount = value; }
        }

        #endregion

        #region Construction

        public Resource(int resType, int amount)
        {
            this.resourceType = resType;
            this.amount = amount;
        }

        public Resource()
        {
        }

        #endregion
    }
}
